Chapter 61: Design Studio

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Ves was not immersed in the whole shuttle racing scene. As someone focused on mechs his entire life, the sleek personal transport shuttles that were capable of both atmospheric and space flight held little appeal to him. That did not mean others found them unworthy of their time.

In fact, lots of norms worshipped shuttles. They paid fanatical attention to each newly released shuttles and liked to customize and tinker their own vehicles in their free time. Adding some decorative lighting was just one of the ways a fanatic distinguished himself among his peers.

He looked over some footage on the galactic net and found it to be a basic concept. It could be as simple as adding a few colored stripes to adding in an elaborate artistic pattern. It impressed Ves that these hobbyists cobbled up evocative looks for their shuttles.

"I won't be able to get Vincent's approval if I half-ass this job."

The best-looking vehicles didn't necessarily have the most lights. Instead, the artists who customized them used patterns and other artistic tricks to maximize the impact of each streak of light. If Ves wanted to keep up, he had to be a little inventive.

"Hm, what would fit my Marc Antony?"

He left the galactic net and opened the mech design program. As a software developed by the MTA itself, it possessed elaborate features. Still, they were not on par with the Mech Designer System's own suite except for the projectors. The MTA's design studio incorporated high quality projection systems that could bring any image to life.

When the imposing image of the Marc Antony appeared in the middle of the room, Ves circled the projection and slowly considered his ideas.

The mech looked like an armored soldier. With its vapor-generated helmet crest and heavy rectangular shield, it looked purpose-built for war. Ves also chuckled to himself that it looked quite dashing. What he had to do now was to figure out a way to enhance the mech's cool factor without being too overboard. Luckily, most lighting systems are cheap and don't require a license. After all, they were mainly made to customize shuttles.

"Getting my hands on a suitable lighting system isn't hard. What's a little harder is that their toughness sucks."

He faced the same problem as with the cape. These kinds of accoutrements just weren't designed to accommodate a fighting machine. While there were a few systems designed for traffic control or rescue mechs that possessed a little more reinforcement, they fell short when put into active combat situations.

"Maybe I've been influenced too much by the way these lighting systems are applied to shuttles. I don't have to follow the exact same scheme for my mech."

He considered designing a standard scheme as well as add something extra. As a mech accumulated damage, it generally looked worse. In order to placate Vincent in the event he ended up in a real battle, Ves decided to use that property to add internal lighting that wouldn't be visible unless the armor got torn open.

As Ves knew his design best, he already had an idea how to structure the internal lighting. He had no trouble marking out many small areas where a small but powerful light source could be placed.

As the lights didn't really suck up that much energy compared to other systems, Ves didn't even bother with adding power cables to keep them running. Instead, he added wireless power transmitters nestled deeper in the mech to provide power without relying on delicate and easily damaged cabling.

To be certain it matched Vincent's standard of coolness, Ves tested out his change. When Ves used the design program's simulation module to simulate accumulating damage, he found the mech to be glowing increasingly red from the cracks in its armor. Against the backdrop of the mech's predominantly black coating, the ominous red glow enhanced the menacing aura.

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