Tinkering with toys

211 9 0
                                    

With all the introductions out of the way, I quickly put their agendas in order.

In it's starting phase Dunphy Toys didn't need all the fancy inner workings of company management, working with or having manufacturing factories, and even worrying about all the legwork that needs things started.

All they needed as of the moment was Dunphy Comics HQ's canteen area and to pool their minds together to make the toys work.

Everyone started small and Dunphy Toys just happen to start at the shelter of their parent company from the comic book industry.

In any case, the toys they were making were heavily connected to Dunphy Comics, so it made sense to work around the area to get the feel of things.

I also happen to be starting out with toy-making as well, so it is a first for most of us.

This situation, however, can make one wonder why Management of the company is okay leaving everything up for bunch of inexperienced & bumbling newbies.

But the fact that the toy manufacturing part being the most crucial step means that these newbies could bumble along all they want.

When I alongwith higher executive comprising of some experiences industry insiders will be giving their concepts an okay, then only all these processes will obtain greenlight to enter into most crucial stage.

Essentially, the newly established creative team could create all they want but a layer of executive tempering and trial-and-errors should shape them up quite nicely.

------

For the next couple of days, the toy-making recruits got to know their job descriptions better, get to acquaint with their boss further, and the reason things were leading up to wherever they are headed.

After the employee sign-up was done, the work was already underway and everyone really had to get their wits up to keep up.

Designers had it much easy with adapting while the "engineers" were slowly getting there with the parts that they are needed for.

As for the 'boss' , he is way too focused that he didn't even bother remembering their names and just set them up as Mister or Miss, Engine Head or Design Head, then the corresponding number in order of how they were introduced.

All they can say is that the 'little boss' is incredibly meticulous and engrossed in overseeing their works.

The Toy Creative people still weren't able to keep up with the designation traditions but they slowly came to realize the ease and convenience of it.

After a few days of toy contemplations and debates, they slowly found the hassle of uttering the many names of their new cohorts. As such, when Mr. Engine Head 3 asked his crush designer out for a date, he said. "Ms. Design Head 2, would you like to have dinner with me?"

----

In introduction to toy-making, it is incredibly useful to have the idea done first through an easily correctible artwork and build up on that.

It helped boost the productivity further when the fact that I and the employees had been doodling character designs and angled perspectives on all the characters they've been working on.

Sculpting-related designers just needed to work on that while the "engineers" get some of their deconstructive work going, so that mass production and the necessary moving parts could be added.

The "engineers" were quite handy to be around for me as I am also getting clued on the manufacturing techniques that are available at this age.

I also helped supply them with what was available for production to work on from the Chinese factory and the optimization of things would be slowly making its way into steadiness.

Toys were tricky to work with for everyone involved but everyone was slowly getting the hang of it. They even had to whip up toy-making books that were published to make a sense of things.

Still, these newbies of quite innocent backgrounds were able to even employ methods that could help out a ton when production would be moving forward.

It also helped their innovations further with their strange boss being able to judge the feasibility of their options.

The toy creative team was even getting impressed of themselves but more so of their boss that was spiking up his strategies into the toys they were working with.

All their adult minds could do is associate with that keen toy affinity is the inherent inclination of a child for toys. Adding to that fact is that their boss is already established to be beyond the normalness of a child.

They've been working in Dunphy Comics for days and they already knew that this 5 yr old kid is the center to make all the things happen.

Also, as the original creator of all the characters and designs that they've been adapting into toys, it made sense that his participation is spearheading-ly crucial to how they were progressing.

-----

What they didn't know is that, aside from the child-toy affinity and the creator-toy synchronicity advantages, I also happen to have knowledge of  future toy designing and development alongwith with Master level talent in Toy making, designing and craftsmanship.

Me: ' System, please exchange master level designing and master level craftsmanship talent.

System: ' Ding! Master level design talent is priced at 20,000 points and master level craftsmanship is priced at 35,000 points. Do you wish to proceed with the transaction? '

Me: ' Yes system, proceed with the transaction. '

System: ' Ding! points are being deducted. Purchased item is ready to be collected. Do you wish to proceed? '

Me: ' Proceed. '

Immediately afterwards Soothing and cool sensation spread to whole of my body with slight tingling in brain with subsided after some time.

With participating in Plot, expanding & opening new ventures, Earning money, monthly payment of points, occasional triggers etc. all are helping me amass points easily and on top of that system Shop prices being quite discounted is quite enough for me to afford above-mentioned things.

Leaving aside these things, me being at the helm of the toy-designing, I could finally choke up my complaints and nagging and proceed to finish the work with deadline in the mind.

I didn't like how Dragonball toys were one-sided to Goku and its popular characters. I also didn't like how it never caught on with America when it was at its peak in Japan and could only sadly be picked up as the fanbase grew.

Now I could make an organized set of Dragonball characters and expand it some more to the point that my Dragonball ideas were already bordering and encroaching into the fields of themed merchandise.

I also don't have to worry about dissociation with Japan and America. The late sweep and hype of Super Saiyan Goku weren't needed as the new society has already acquainted itself with the young Goku.

The Dragonball toy merchandise is just the start of it all as the top-selling franchises that will dominate toy charts are in my grasp.

He-Man's toy empire rival Lion-o is in my hand, unexpected mega-hit Teenage Mutant Ninja Turtles with 1.1 billion dollar + sales, and the inexhaustible but constantly recurring Transformers are also in place.

Transformers  are toys, are cars, are robots, could transform, and that's all that matters.

Even the upcoming RoboCop stories are set to set sail way before Robert Downey Jr. could wow the world with the many Mark versions of Iron Man's iron suits.

As for Predator, I don't see much toy potential to it but I could sell Yautja masks and make it a Halloween must-buy. Scream still hasn't been made so the Scream mask still wasn't in fashion.

Predator masks should be enough as a placeholder before I decide to work with Scream in the future.

All in all, the popular IPs are set to be toyed under my whims. It just so happens that I'm toying with them through making toys.

When put in that perspective, the noob creative team also happen to be toying with toys as well.

Modern family: AdditionWhere stories live. Discover now