The Hell Knight is a subordinate to the Baron of Hell and is comparable to it in physical strength. These beings are eyeless and malformed, maintaining a completely flat face (although they function very well).
Tier: 9-B, possibly 9-A physically, 8-C with plasma
Classification: Belligerent Demon
Powers and Abilities: Superhuman physical characteristics, enhanced senses, temporary stun inducement, plasma manipulation
Attack Potency: Wall level, possibly Small Building level physically (Physically one tier down from a Baron of Hell), Building level with plasma (Capable of melting human beings in armor)
Speed: Likely Subsonic+ (Comparable to the Baron of Hell)
Lifting Strength: At least Class 1, Possibly Class 5 (Comparable to the Baron of Hell)
Striking Strength: At least Class KJ+ (Can deal moderate damage to Doomguy)
Durability: At least Wall level (Physically one tier down from a Baron of Hell)
Stamina: Superhuman
Range: Several hundred yards via plasma bolts (comparable to the Baron of Hell in Doom 3)
Standard Equipment: None
Intelligence: Unknown degree, obeys orders of the Baron of Hell
Weakness: As with the Baron, it often will fight anything nearby.
Notable Attacks and Techniques:
Shockwave: The Hell Knight will smash the ground, temporarily stunning those around it and giving it a chance to leap and attack.
CQC: Stated to be a close quarters combat master of sorts, often delivering uppercuts and lunge attacks.
Plasma Bolt: Similar to that of the Baron of Hell's; only used in Doom 3, a game that excluded the Baron, making this its effective replacement.
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Monsters Death Battle
ActionThis will be all kinds of monsters that will fight to the death until only one comes out as king. This will have various of monsters like giant monsters for example to give an idea of what might be featured in the death battle.